TikZ vs PSTricks

TikZ vs PSTricks is a choice between a drawing language every engine renders and one that writes PostScript and needs an engine that can run it.

The short answer

Both are installed here, so a figure can be tried in either without installing anything.

What is the same

More than the argument between them suggests. Both draw inside the document, in the document's own fonts and with the document's own mathematics, so a label in a figure matches the text around it and there is no image file to regenerate when a number changes. Both cover the same ground: paths, curves, arrows, nodes joined by lines, trees, coordinate axes, function plots, fills and transparency. Both are stable, maintained, and older than most of the documents using them. Neither needs a drawing program, and neither leaves anything behind but a .tex file.

TikZ

TikZ computes the drawing while TeX runs, in TeX's own arithmetic, and hands the finished shapes to whatever writes the page. That is why it works on every engine on this site: pdfLaTeX, XeLaTeX and LuaLaTeX, the two DVI routes, plain TeX, ConTeXt and the Japanese engines. Its syntax reads as a sentence of options and coordinates, its manual runs to a thousand pages, and pgfplots turns it into a plotting package that reads a table of numbers. Complicated pictures compile slowly and a very large one can exhaust pdfLaTeX's memory, which is the usual reason to move a figure to LuaLaTeX.

PSTricks

PSTricks writes PostScript and lets a PostScript interpreter do the drawing at the end. Because PostScript is a programming language with real arithmetic, a curve can be given as a formula and sampled at four hundred points, which is where pst-plot gets its ease with functions. The pst- family goes deep: circuits, chemistry, optics, knots, geographical projections, three dimensional plots. The cost is the route. The PDF has to be made by something that can run PostScript, so the choice of engine is not free.

Engines and speed side by side

Moving a figure from one to the other

The vocabulary matches closely enough that most figures move by hand in a few minutes. Coordinates are the same idea in both, given in centimetres unless you say otherwise, and both take a list of options in brackets. A filled circle with an arrow beside it, in TikZ:

\begin{tikzpicture}
  \fill[blue!30, draw=blue!70!black] (2,1) circle (0.8);
  \draw[->, thick] (0,0) -- (1.2,0.6);
\end{tikzpicture}

and the same drawing in PSTricks:

\begin{pspicture}(0,0)(3,2)
  \pscircle[fillstyle=solid,fillcolor=blue!30,linecolor=blue!70!black](2,1){0.8}
  \psline[linewidth=1pt]{->}(0,0)(1.2,0.6)
\end{pspicture}

What does not move mechanically is the clever part of a picture: a \foreach loop, a pgfplots axis, a pst-tree tree, anything that computes coordinates. Rewrite those rather than translating them line by line. If the document is going to keep both for a while, that is fine too, as long as the engine can render both, which on the LaTeX, XeLaTeX and LuaLaTeX routes it can.

Each engine has its own page: TikZ, PSTricks and all engines.